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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a63282bc191a2dfd1cf6c10b9727a4eaf1e72042
UnrealEngineUWP/Engine/Source/Runtime/PakFile/Private
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pj kack 12064cb1d3 IoDispatcher: Improve shutdown logic.
First reset the GIoDispatcher pointer.
Then stop the IoDispatcher thread and wait for all pending requests to finish.
Then shutdown the backends.
Then destroy the IoDispatcher itself.

#rb per.larsson
#rnx
#preflight 644bbbe91c2846595c308b2a

[CL 25298458 by pj kack in ue5-main branch]
2023-05-02 03:28:46 -04:00
..
FilePackageStore.cpp
ZenLoader: Include preload dependencies in package headers instead of relying on predetermined export bundle dependencies. This means that each package can be treated in isolation when staging. Also removes the need to keep track of export and bundle counts in the package store which saves some memory.
2023-04-06 10:50:30 -04:00
FilePackageStore.h
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GenericPlatformIoDispatcher.cpp
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GenericPlatformIoDispatcher.h
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IoDispatcherFileBackend.cpp
IoDispatcher: Improve shutdown logic.
2023-05-02 03:28:46 -04:00
IoDispatcherFileBackend.h
IoDispatcher: Improve shutdown logic.
2023-05-02 03:28:46 -04:00
IPlatformFilePak.cpp
PakFiles: If FChunkCacheWorker's construction fails and the FChunkCacheWorker is invalid, fail the entire Pak by returning nullptr from CreatePakReader rather than allowing creation of an FSignedArchiveReader that will crash in FChunkCacheWorker::CheckSignature.
2023-04-24 23:21:31 -04:00
SignedArchiveReader.cpp
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SignedArchiveReader.h
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