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a63282bc191a2dfd1cf6c10b9727a4eaf1e72042
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.BuildGraph
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Ben Marsh d32e8436c1 BuildGraph: Store artifact keys in the tag manifest rather than in the exported graph definition, since they may include non-constant values from build arguments.
#preflight none

[CL 25057984 by Ben Marsh in ue5-main branch]
2023-04-14 21:42:00 -04:00
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Expressions
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.editorconfig
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BgAgentDef.cs
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BgAggregateDef.cs
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BgArtifactDef.cs
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BgBadgeDef.cs
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BgBytecodeWriter.cs
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BgCompiler.cs
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BgContext.cs
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BgDiagnosticDef.cs
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BgGraphDef.cs
BuildGraph: Store artifact keys in the tag manifest rather than in the exported graph definition, since they may include non-constant values from build arguments.
2023-04-14 21:42:00 -04:00
BgInterpreter.cs
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BgLabelDef.cs
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BgNodeDef.cs
BuildGraph: Store artifact keys in the tag manifest rather than in the exported graph definition, since they may include non-constant values from build arguments.
2023-04-14 21:42:00 -04:00
BgObjectDef.cs
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BgOpcode.cs
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BgOptionDef.cs
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BgReport.cs
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BgThunkDef.cs
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EpicGames.BuildGraph.csproj
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