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UnrealEngineUWP
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a63282bc191a2dfd1cf6c10b9727a4eaf1e72042
UnrealEngineUWP
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Engine
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Source
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Editor
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VirtualTexturingEditor
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charles bloom
4da5363385
fix infinite loop introduced in Convert To VT
...
#rb none #preflight none [CL 24884452 by charles bloom in ue5-main branch]
2023-04-01 02:37:58 -04:00
..
RuntimeVirtualTextureAssetTypeActions.cpp
…
RuntimeVirtualTextureBuildStreamingMips.cpp
Added a separate entry in a RuntimeVirtualTexture component for a streaming VT that is specific to mobile rendering
2023-02-23 01:23:57 -05:00
RuntimeVirtualTextureBuildStreamingMips.h
Added a separate entry in a RuntimeVirtualTexture component for a streaming VT that is specific to mobile rendering
2023-02-23 01:23:57 -05:00
RuntimeVirtualTextureDetailsCustomization.cpp
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RuntimeVirtualTextureFactory.cpp
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RuntimeVirtualTextureSetBounds.cpp
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RuntimeVirtualTextureThumbnailRenderer.cpp
Fixed non-unity build break.
2023-01-26 21:41:50 -05:00
RuntimeVirtualTextureThumbnailRenderer.h
…
SConvertToVirtualTexture.cpp
Convert To VT : only UpdateList once, after user textures are set
2023-03-30 02:10:41 -04:00
SConvertToVirtualTexture.h
…
VirtualTextureBuilderAssetTypeActions.cpp
…
VirtualTextureBuilderFactory.cpp
…
VirtualTextureBuilderThumbnailRenderer.cpp
…
VirtualTextureBuilderThumbnailRenderer.h
…
VirtualTextureConversionWorker.cpp
fix infinite loop introduced in Convert To VT
2023-04-01 02:37:58 -04:00
VirtualTextureConversionWorker.h
FindAllTexturesAndMaterials_Iteration: Optimize by changing array to set and by avoiding duplicated work.
2023-03-29 13:04:29 -04:00
VirtualTexturingEditorModule.cpp
Added a separate entry in a RuntimeVirtualTexture component for a streaming VT that is specific to mobile rendering
2023-02-23 01:23:57 -05:00