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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a63282bc191a2dfd1cf6c10b9727a4eaf1e72042
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Private
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phillip kavan a223b133e1 Fix the component hierarchy display in the Actor details tab to remain static/deterministic in terms of tree node order after its Blueprint class is compiled and/or Actor reconstruction occurs.
#rb Ben.Hoffman, Marc.Audy
#preflight 63b5ea12d067708b9b1f1dab

[CL 23584427 by phillip kavan in ue5-main branch]
2023-01-04 20:25:44 -05:00
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BaseSubobjectDataFactory.cpp
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ChildActorSubobjectData.cpp
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ChildSubobjectDataFactory.cpp
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InheritedSubobjectData.cpp
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InheritedSubobjectDataFactory.cpp
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SubobjectData.cpp
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SubobjectDataBlueprintFunctionLibrary.cpp
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SubobjectDataHandle.cpp
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SubobjectDataInterfaceModule.cpp
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SubobjectDataSubsystem.cpp
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