Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Public/SourceControlMenuContext.h
patrick enfedaque 2d8d4adaa3 SourceControlWindowExtender: Extends functionality of the SourceControlWindows window
Actor: Focus, Pin, Select
Assets: Browse To

#jira UE-155245
#rb patrick.laflamme, richard.malo
#preflight 630796aa0968fbaf691de565

[CL 21590365 by patrick enfedaque in ue5-main branch]
2022-08-26 11:04:20 -04:00

28 lines
561 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "SourceControlMenuContext.generated.h"
/**
* Source control window menu context providing information for menu extenders.
*/
UCLASS()
class SOURCECONTROLWINDOWS_API USourceControlMenuContext : public UObject
{
GENERATED_BODY()
public:
USourceControlMenuContext(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
UPROPERTY()
TArray<FString> SelectedFiles;
};