Files
UnrealEngineUWP/Engine/Source/Editor/MainFrame/MainFrame.Build.cs
bryan sefcik b93a6cf7ed Pass 1 on editor include fixes:
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631e283bec5b0c765fc0ffdb

[CL 21960084 by bryan sefcik in ue5-main branch]
2022-09-11 18:33:06 -04:00

80 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MainFrame : ModuleRules
{
public MainFrame(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Documentation",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"EngineSettings",
"InputCore",
"RHI",
"RenderCore",
"Slate",
"SlateCore",
"SourceControl",
"SourceControlWindows",
"TargetPlatform",
"DesktopPlatform",
"EditorFramework",
"UnrealEd",
"WorkspaceMenuStructure",
"MessageLog",
"UATHelper",
"TranslationEditor",
"Projects",
"DeviceProfileEditor",
"UndoHistoryEditor",
"Analytics",
"ToolMenus",
"LauncherServices",
"InterchangeCore",
"InterchangeEngine",
"ToolWidgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"DerivedDataCache",
"DesktopPlatform",
"LauncherPlatform",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"Settings",
"SourceCodeAccess",
"LocalizationDashboard", // not required but causes circular depends issues on Linux/Mac
"HotReload",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"SourceCodeAccess",
"HotReload",
"LocalizationDashboard", // not required but causes circular depends issues on Linux/Mac
}
);
}
}