Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatETC2
charles bloom 420b6f6adb TextureCompressorModule : run hashing for metadata on an async task
change FImage passed to TextureFormat to be const, it must not be changed becausing hashing is running threaded
remove early frees of intermediate image; this increases peak memory use

#preflight https://horde.devtools.epicgames.com/job/643ff4a3090323f9a3f7695e
#rb dan.thompson

[CL 25116608 by charles bloom in ue5-main branch]
2023-04-19 17:29:39 -04:00
..