Files
UnrealEngineUWP/Engine/Source/Developer/SlateFontDialog/SlateFontDialog.Build.cs
lauren barnes 721eb29f4c Updating SlateFontDialog to use FAppStyle instead of FEditorStyle
#rb trivial
[FYI] Peter.Engstrom
#preflight 62617f306119a1a496ab232c

#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 19852810 via CL 19856252 via CL 19862190 via CL 19862206
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v940-19807014)

[CL 19870943 by lauren barnes in ue5-main branch]
2022-04-22 15:52:31 -04:00

40 lines
687 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
[SupportedPlatforms("Linux")]
public class SlateFontDialog : ModuleRules
{
public SlateFontDialog(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"AppFramework",
"InputCore",
"Slate",
"SlateCore"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetPlatform"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, new string[]
{
"FreeType2",
"FontConfig"
});
}
}