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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a63282bc191a2dfd1cf6c10b9727a4eaf1e72042
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private
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jeannoe morissette efa00a9cb5 OpenGL: Avoid StorageImageWriteWithoutFormat SPIRV capability when compiling shaders for GL by adding a "-fvk_force_storage_image_format" flag that brings back old behavior (promote 3-component UAV to 4-component instead of using Unknown format). (author: Carl.Lloyd)
Broken since 24910389.

#rb Florin.Pascu,Carl.Lloyd
#fyi Laura.Hermanns,Dmitriy.Dyomin
#preflight 6442c73d0171aae0b1c6e85e
#jira UE-183868,UE-183432
#rnx

[CL 25149146 by jeannoe morissette in ue5-main branch]
2023-04-21 13:52:26 -04:00
..
GlslBackend.cpp
…
GLSLOptimizer.tps
…
OpenGLShaderCompiler.cpp
OpenGL: Avoid StorageImageWriteWithoutFormat SPIRV capability when compiling shaders for GL by adding a "-fvk_force_storage_image_format" flag that brings back old behavior (promote 3-component UAV to 4-component instead of using Unknown format). (author: Carl.Lloyd)
2023-04-21 13:52:26 -04:00
ShaderFormatOpenGL.cpp
HLSLCC: Disable "return type can't contain a sampler" error, as it not really usefull
2023-02-17 01:54:42 -05:00
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