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Firstly, improve the dirichlet weights on the surface when doing the poisson diffusion by only considering vertices with non-zero weights for the closest point calculation. Before, it was possible to get zero weights because the triangle mesh includes any triangle with non-zero weights. Secondly, when renormalizing weights, set a higher threshold (0.1) for discarding weights. Also added debug draw of the weights. #preflight 63f941e4ae54ee4ce9209426 [CL 24426752 by Alex McAdams in ue5-main branch]