Files
UnrealEngineUWP/Engine/Source/Developer/Merge/Merge.Build.cs
bryan sefcik f58e75e476 Pass 2 on cleaning up build.cs files.
#jira
#preflight 631b7a79304480f8f8b48580

[CL 21931324 by bryan sefcik in ue5-main branch]
2022-09-09 19:41:38 -04:00

31 lines
599 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Merge : ModuleRules
{
public Merge(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetTools",
"Core",
"CoreUObject",
"EditorFramework",
"Engine", // needed so that we can clone blueprints...
"GraphEditor",
"InputCore",
"Kismet",
"PropertyEditor",
"Slate",
"SlateCore",
"SourceControl",
"UnrealEd",
}
);
}
}
}