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High Level Vision: https://docs.google.com/document/d/13R4nJ2UNMJZlf6JCjYssFMSY-5CrURazE4tqxW77yBw/edit#heading=h.bpycydduomgi Details of changes: Removed "most" references to FStudioAnalytics from Engine code. Deprecated use of FStudioAnalytics::FireEvent_Loading(), will deprecate FStudioAnalytics in due course. Added FAnalyticsFlowTracker to the engine code base based on the flow system used in UEFN. Added explicit DDC Resource and DDC Summary events to track DDC usage by resource type. Moved common Editor analytics callbacks into EpicStudioAnalytics plugin Added a variety of delegates to the engine code to so that analytics capture can be defined in the plugin code or within the game code instead of the engine code ( eg. load map, editor initialization, cooking, slow task ) Added JSON serializer for analytics events to provide facility to capture analytics in restriced environments ( eg. UEFN CookWorker ). Though this fetaure is not enabled yet. This will temporarily break Loading and Cooking analytics for Lyra, ShooterGame, CitySample but not Fortnite or UEFN. The remainder will need to be "fixed up" in UE5/Main once the changes have propogated (stakeholders have been notified) [FYI] zousar.shaker, devin.doucette, eric.knapik, francis.hurteau #rb wes.hunt #preflight 643e45150a5a4b944e603be8 [CL 25083739 by mark lintott in ue5-main branch]