Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities
krzysztof narkowicz 9dba58ec5c Lumen - Surface Cache Improvements
* Card sampling with squared weights instead of cutoff in order to allow surface to leak into tiny areas without coverage
* Bump min static mesh LOD to reduce mismatches between surface cache and geometry

Card placement:
* Move near plane back outside of mesh bounds during capture in order to handle displacement mismatches
* New additive card placement, which can be used for continuous LOD. Instead of clustering, it tries to find the best split plane until the entire surface isn't covered.
* Lower voxel and min card size to be able to cover smaller areas and place more cards
* Spawn multiple surfels per cell if they cannot be merged
* Fixed surfel generation and card size


#ROBOMERGE-AUTHOR: krzysztof.narkowicz
#ROBOMERGE-SOURCE: CL 21078868 via CL 21078893 via CL 21079371
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21082291 by krzysztof narkowicz in ue5-main branch]
2022-07-13 17:54:13 -04:00
..