Files
UnrealEngineUWP/Engine/Source/Runtime/IOS
Nick Penwarden bf28b61151 RHI texture references are now managed with an FRenderResource.
Last render time for textures can now be exposed via an FLastRenderTimeContainer provided at construction time. Only implemented for texture references. Eventually this can unify last render time for normal textures and texture references.

[CL 2170350 by Nick Penwarden in Main branch]
2014-07-07 13:21:55 -04:00
..
2014-06-17 18:27:26 -04:00