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UnrealEngineUWP
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a5e5aef45d2f40bd77828f21728fa4ddcdcc37ad
UnrealEngineUWP
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Engine
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UnrealBuildTool
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History
Marcus Wassmer
5c1d24a1c3
Kill some spam output from SDK switching.
...
[CL 2176190 by Marcus Wassmer in Main branch]
2014-07-08 14:04:40 -04:00
..
BuildConfiguration.cs
Fix texture corruption when streaming on Xbox One. Disable fast resource setting and change MinLod calls back to working on the resource rather than the shader resource view.
2014-06-30 07:04:35 -04:00
EngineConfiguration.cs
UBT: Proper fix for exceptions when parsing ini files that start with an empty line
2014-05-14 09:02:56 -04:00
UEBuildBinary.cs
Add concept of an 'API version' for modules, which is used for determining compatibility of DLLs. By default, the API version is the current changelist number, but can be set to previous changelists when making hotfixes. The API version number is stored in a special resource section for DLLs on Windows, and in the current-version field for dylibs on Mac.
2014-06-20 13:02:34 -04:00
UEBuildClient.cs
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
2014-05-22 14:04:35 -04:00
UEBuildConfiguration.cs
Add a parameter to UBT which allows writing a list of ThirdParty files required to build a target. Use that list to distill the correct files for Rocket.
2014-06-18 15:37:35 -04:00
UEBuildDeploy.cs
build fix for UEDeploy interface
2014-05-22 09:13:24 -04:00
UEBuildEditor.cs
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
2014-05-22 14:04:35 -04:00
UEBuildGame.cs
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
2014-05-22 14:04:35 -04:00
UEBuildModule.cs
Allow the DebugGame configuration setting to be compiled into monolithic executables. The -debug command line parameter is still used for editor builds.
2014-07-08 13:49:35 -04:00
UEBuildPlatform.cs
Kill some spam output from SDK switching.
2014-07-08 14:04:40 -04:00
UEBuildServer.cs
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
2014-05-22 14:04:35 -04:00
UEBuildTarget.cs
UBT - ForceNameAsForDevelopment is valid only for Shipping config, so the Debug will built with the regular name
2014-07-04 15:53:29 -04:00