Files
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker/ShaderCompileWorker.Build.cs
2014-03-14 14:13:41 -04:00

31 lines
564 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ShaderCompileWorker : ModuleRules
{
public ShaderCompileWorker(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"ShaderCore",
"SandboxFile",
"TargetPlatform",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"TargetPlatform",
}
);
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
}
}