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Add explicit constructor to UStaticMeshComponent, ULandscapeComponent and FModelElement so they can be implmented in cpp file, which includes LightMap/ShadowMap.h Rename PackedNormal.inl to PackedNormal.h and move rest of declaration, so it can be included independent of RenderUtils.h Move FMaterialRelevance definition from PrimitiveComponent.h to MaterialInterface.h Move FExpressionInput/FExpressionOutput/FMaterialInput etc. from MaterialShared.h into new MaterialExpressionIO.h, to avoid Material.h pulling in RHI includes Other required includes added #codereview rolando.caloca [CL 2113877 by James Golding in Main branch]