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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a5e5aef45d2f40bd77828f21728fa4ddcdcc37ad
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Private
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Nick Darnell 2e2dcaa6b2 UMG - ESlateCheckBoxState is now an actual Enum. This required updating a lot of code that was using auto conversion from bool to int. Fixing a lot of issues with garbage collecting and circular references, old button/border widgets will be broken by this checkin. No longer crashing on exit of PIE.
[CL 2111919 by Nick Darnell in Main branch]
2014-06-20 12:37:24 -04:00
..
SourceControlWindowsPCH.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SSourceControlHistory.cpp
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
SSourceControlRevert.cpp
Source control copies now integrate/copy instead of Delete + Add
2014-06-05 12:10:47 -04:00
SSourceControlSubmit.cpp
UMG - ESlateCheckBoxState is now an actual Enum. This required updating a lot of code that was using auto conversion from bool to int. Fixing a lot of issues with garbage collecting and circular references, old button/border widgets will be broken by this checkin. No longer crashing on exit of PIE.
2014-06-20 12:37:24 -04:00
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