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UnrealEngineUWP
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UnrealEngineUWP
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Peter Sauerbrei
05457d496d
remove old texture format dll and add it to the junk deleter
...
#ue4 [CL 2175840 by Peter Sauerbrei in Main branch]
2014-07-08 10:28:49 -04:00
..
Android
Changed default Android depth buffer precision to 24 and added Android platform setting to choose preference.
2014-06-27 17:59:00 -04:00
BatchFiles
[Github] PR 242 (safe changes).
2014-07-08 00:06:17 -04:00
HTML5
#UE4 #HTML5 TTP: 333781 HTML5: Change Heap size per game project
2014-05-29 17:32:36 -04:00
IOS
- SSH/Rsync can now be used in UBT, but is not currently recommended yet (one step is much slower, and IPhonePackager issues)
2014-07-01 10:58:33 -04:00
JunkManifest.txt
remove old texture format dll and add it to the junk deleter
2014-07-08 10:28:49 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00