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95 lines
3.0 KiB
Plaintext
95 lines
3.0 KiB
Plaintext
Availability:Public
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Title:C++ Class Wizard
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Crumbs: %ROOT%, Programming, Programming\Development
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Description:An overview of the C++ Class Wizard in UE4.
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Version: 4.9
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%Globals:OSSelect%
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[EXCERPT:main]
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The **C++ Class Wizard** provides a fast and easy way to add native C++ code classes into your project for you to extend
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with your own functionality, if you wish. This converts a content-only project into a code project. You can access the C++ Class Wizard like so:
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[REGION:note]
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On Windows, please make sure you have Visual Studio 2013 Express, Community, or Professional for Windows Desktop installed before proceeding. On Mac, make sure to have Xcode 6.1 or higher installed.
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[/REGION:note]
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1. In the main editor, select **File > New C++ Class...**
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1. The **C++ Class Wizard** will appear, showing commonly added classes. If you do not see the class you are looking for, then you will need to view the entire Class hierarchy listing. Click the **Show All Classes** checkbox in the upper-right corner of the window.
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[REGION:imagetable]
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| [REGION:lightbox][(w:430)](CppClassWizard.png)[/REGION] | [REGION:lightbox][(w:430)](AllClasses.png)[/REGION] |
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| :---: | :---: |
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| Default Classes | All Classes |
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[/REGION]
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Choose the Class you wish to add and click the **Next >** button.
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1. You will then be prompted to enter a **Name** for your new Class. Do so and click the **Create Class** button. This will create the header (.h) and source (.cpp) files.
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[REGION:lightbox]
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[(w:600)](NameNewActor.png)
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[/REGION]
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[REGION:note]
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Class names may only contain alphanumeric characters and cannot contain spaces. The field will notify you if you enter an invalid name.
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[/REGION]
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1. [OBJECT:ToggleButtonContent]
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[PARAMLITERAL:category]
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OS
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[/PARAMLITERAL]
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[PARAMLITERAL:id]
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windows
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[/PARAMLITERAL]
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[PARAMLITERAL:active]
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active_button_content
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[/PARAMLITERAL]
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[PARAM:content]
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The code will immediately open in Visual Studio 2013, ready for editing.
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[/PARAM]
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[/OBJECT]
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[OBJECT:ToggleButtonContent]
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[PARAMLITERAL:category]
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OS
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[/PARAMLITERAL]
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[PARAMLITERAL:id]
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mac
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[/PARAMLITERAL]
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[PARAMLITERAL:active]
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[/PARAMLITERAL]
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[PARAM:content]
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The code will immediately open in Xcode, ready for editing.
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[/PARAM]
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[/OBJECT]
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[PUBLISH:Licensee]
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For instructions on compiling your Class when finished editing, please see [](Programming\Development\BuildingUnrealEngine).
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[/PUBLISH:Licensee]
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[PUBLISH:Rocket]
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For instructions on compiling your Class when finished editing, please see [the Compiling Projects documentation.](Programming\Development\CompilingProjects)
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[/PUBLISH:Rocket]
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[/EXCERPT:main]
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## Related Topics
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* [](Programming\Development\VisualStudioSetup)
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* [](Programming\Development\CodingStandard)
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[PUBLISH:Licensee]
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* [](Programming\Development\BuildingUnrealEngine)
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[/PUBLISH:Licensee]
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* [](Programming\Development\CompilingProjects)
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