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- Move UnrealCodeAnalyzer to Programs/UnrealCodeAnalyzer - Move clang/llvm binaries and includes to ThirdParty/llvm #codereview Robert.Manuszewski [CL 2613304 by Mikolaj Sieluzycki in Main branch]
32 lines
745 B
C#
32 lines
745 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealCodeAnalyzer : ModuleRules
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{
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public UnrealCodeAnalyzer(TargetInfo Target)
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{
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bEnableExceptions = false;
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AddThirdPartyPrivateStaticDependencies(Target, "llvm");
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"Projects"
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});
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PublicIncludePaths.AddRange(new string[] {
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"Runtime/Launch/Public",
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"ThirdParty/llvm/3.5.0/include"
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});
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PrivateIncludePaths.AddRange(new string[] {
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"Runtime/Launch/Private", // For LaunchEngineLoop.cpp include
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"Runtime/Launch/Public",
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"ThirdParty/llvm/3.5.0/include"
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});
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SharedPCHHeaderFile = "Programs/UnrealCodeAnalyzer/Public/UnrealCodeAnalyzerPCH.h";
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}
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}
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