Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Public/ILiveCodingModule.h
ben marsh a59ae0f7fc Fix "Compile" button in toolbar using legacy hot reload when live coding startup is set to manual.
#rb none
#jira UE-71359

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5361201 in //UE4/Release-4.22/... via CL 5368484
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5405860 by ben marsh in Dev-Networking branch]
2019-03-14 19:25:45 -04:00

27 lines
609 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Modules/ModuleInterface.h"
#define LIVE_CODING_MODULE_NAME "LiveCoding"
class ILiveCodingModule : public IModuleInterface
{
public:
virtual void EnableByDefault(bool bEnabled) = 0;
virtual bool IsEnabledByDefault() const = 0;
virtual void EnableForSession(bool bEnabled) = 0;
virtual bool IsEnabledForSession() const = 0;
virtual bool HasStarted() const = 0;
virtual void ShowConsole() = 0;
virtual void Compile() = 0;
virtual bool IsCompiling() const = 0;
virtual void Tick() = 0;
};