Files
UnrealEngineUWP/Engine/Source/Developer/SlateFileDialogs/Private
Jamie Dale a9b029f1a7 Updated SlateFileDialogs to no longer be dependent on SLATE_TEXT_ATTRIBUTE
SLATE_TEXT_ATTRIBUTE was the macro that allowed the FString -> FText pass-through support, and was deprecated in 4.8 in favour of using SLATE_ATTRIBUTE with an FText type. This is being removed for 4.10 and SlateFileDialogs was still relying on the deprecated behaviour.

This change removes its reliance on SLATE_TEXT_ATTRIBUTE, and also cleans up a load of SLATE_ATTRIBUTE parameters should have been using SLATE_ARGUMENT instead.

#codereview Dmitry.Rekman

[CL 2628829 by Jamie Dale in Main branch]
2015-07-22 09:17:58 -04:00
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