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55 lines
990 B
C#
55 lines
990 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class SourceControl : ModuleRules
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{
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public SourceControl(TargetInfo Target)
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{
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PrivateIncludePaths.Add("Developer/SourceControl/Private");
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"InputCore",
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}
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);
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if (Target.Platform != UnrealTargetPlatform.Linux)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Slate",
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"EditorStyle"
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}
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);
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}
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if (UEBuildConfiguration.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Engine",
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"UnrealEd",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetTools"
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}
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);
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}
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if (UEBuildConfiguration.bBuildDeveloperTools)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"MessageLog",
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}
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);
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}
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}
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}
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