Files
UnrealEngineUWP/Engine/Source/ThirdParty/DirectMLDefault/DirectMLDefault.Build.cs
francisco vicente 2cf05b5913 #jira UERES-7
NeuralNetworkInference plugin:
Fixing DmlDefault.Build.cs
#preflight 62718aaa3e1f2a9d3a30cbb0

[CL 20031710 by francisco vicente in ue5-main branch]
2022-05-03 16:13:29 -04:00

59 lines
1.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using UnrealBuildTool;
public class DirectMLDefault : ModuleRules
{
public DirectMLDefault(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
// Win64
if (Target.Platform == UnrealTargetPlatform.Win64)
{
// PublicSystemIncludePaths
string IncPath = Path.Combine(ModuleDirectory, "include/");
PublicSystemIncludePaths.Add(IncPath);
// PublicAdditionalLibraries
string PlatformDir = Target.Platform.ToString();
string LibDirPath = Path.Combine(ModuleDirectory, "lib", PlatformDir);
string[] LibFileNames = new string[] {
"DirectML",
};
foreach(string LibFileName in LibFileNames)
{
PublicAdditionalLibraries.Add(Path.Combine(LibDirPath, LibFileName + ".lib"));
}
// PublicDelayLoadDLLs
string DLLReleaseFileName = LibFileNames[0] + ".dll";
string DLLDebugFileName = LibFileNames[0] + ".Debug.dll";
bool ReleaseMode = true;
string DLLFileName;
if (ReleaseMode == true)
{
DLLFileName = DLLReleaseFileName;
}
else
{
DLLFileName = DLLDebugFileName;
}
PublicDelayLoadDLLs.Add(DLLFileName);
// RuntimeDependencies
string BinaryThirdPartyDirPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "bin", PlatformDir));
string DLLFullPath = Path.Combine(BinaryThirdPartyDirPath, DLLFileName);
RuntimeDependencies.Add(DLLFullPath);
// PublicDefinitions
PublicDefinitions.Add("DIRECTML_USE_DLLS");
PublicDefinitions.Add("WITH_DIRECTML");
PublicDefinitions.Add("DIRECTML_PLATFORM_PATH=bin/" + PlatformDir);
PublicDefinitions.Add("DIRECTML_DLL_NAME=" + DLLFileName);
}
}
}