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- Wrapped the build in try/finally to always clean up of the build directory. - Fixed target platform construction to include the target architecture. - Fixed target platform construction to log an error on failure instead of crashing on a null dereference later. - Fixed configuration name comparisons to be case-insensitive. - Added an optional BinOutputPath param to match LibOutputPath. - Changed to an empty default MakeTarget because CMake was not generating a target with the previous default name. - Changed BuildTargetLib to use cmake --build instead of implementing custom build logic for every target platform. - Changed Linux to use CMake and make from the path instead of attempting to use the Mac binaries. - Simplified the TargetPlatform interface to remove a lot of boilerplate code from the implementations. #jira none #rb Brandon.Schaefer [CL 14439522 by devin doucette in ue5-main branch]
56 lines
1.6 KiB
CMake
56 lines
1.6 KiB
CMake
# Copyright Epic Games, Inc. All Rights Reserved.
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set(CMAKE_SYSTEM_NAME Android)
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set(CMAKE_SYSTEM_VERSION 21)
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set(CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE)
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if(NOT DEFINED ENV{ANDROID_NDK_ROOT})
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message(FATAL_ERROR "ANDROID_NDK_ROOT environment variable is not set!")
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endif()
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file(TO_CMAKE_PATH $ENV{ANDROID_NDK_ROOT} CMAKE_ANDROID_NDK)
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if(NOT EXISTS ${CMAKE_ANDROID_NDK})
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message(FATAL_ERROR "ANDROID_NDK_ROOT environment variable must point to the NDK directory!")
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endif()
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if(NOT EXISTS "${CMAKE_ANDROID_NDK}/platforms/android-${CMAKE_SYSTEM_VERSION}")
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message(FATAL_ERROR "Android NDK at ${CMAKE_ANDROID_NDK} does not contain API ${CMAKE_SYSTEM_VERSION}!")
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endif()
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string(CONCAT UE_FLAGS
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" -fPIC"
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" -fno-short-enums"
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" -fno-strict-aliasing"
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" -fstack-protector-strong"
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" -funwind-tables"
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" -g2"
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" -gdwarf-4"
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" -no-canonical-prefixes"
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)
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string(CONCAT UE_FLAGS_C
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)
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string(CONCAT UE_FLAGS_CXX
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" -std=c++14"
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)
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string(CONCAT UE_FLAGS_DEBUG
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" -O0"
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" -D_DEBUG"
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" -DDEBUG"
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)
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string(CONCAT UE_FLAGS_RELEASE
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" -O3"
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" -DNDEBUG"
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)
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set(CMAKE_C_FLAGS "${UE_FLAGS} ${UE_FLAGS_C}" CACHE STRING "C Flags" FORCE)
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set(CMAKE_CXX_FLAGS "${UE_FLAGS} ${UE_FLAGS_CXX}" CACHE STRING "C++ Flags" FORCE)
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set(CMAKE_C_FLAGS_DEBUG "${UE_FLAGS_DEBUG}" CACHE STRING "C Debug Flags" FORCE)
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set(CMAKE_CXX_FLAGS_DEBUG "${UE_FLAGS_DEBUG}" CACHE STRING "C++ Debug Flags" FORCE)
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set(CMAKE_C_FLAGS_RELEASE "${UE_FLAGS_RELEASE}" CACHE STRING "C Release Flags" FORCE)
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set(CMAKE_CXX_FLAGS_RELEASE "${UE_FLAGS_RELEASE}" CACHE STRING "C++ Release Flags" FORCE)
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