Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/WindowsPlatformFeatures/Private/WindowsPlatformFeatures.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

28 lines
689 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "WindowsPlatformFeatures.h"
#include "WmfPrivate.h"
#include "WindowsVideoRecordingSystem.h"
#include "Misc/CommandLine.h"
IMPLEMENT_MODULE(FWindowsPlatformFeaturesModule, WindowsPlatformFeatures);
WINDOWSPLATFORMFEATURES_START
FWindowsPlatformFeaturesModule::FWindowsPlatformFeaturesModule()
{
}
IVideoRecordingSystem* FWindowsPlatformFeaturesModule::GetVideoRecordingSystem()
{
static FWindowsVideoRecordingSystem VideoRecordingSystem;
return &VideoRecordingSystem;
}
void FWindowsPlatformFeaturesModule::StartupModule()
{
FModuleManager::Get().LoadModule(TEXT("GameplayMediaEncoder"));
}
WINDOWSPLATFORMFEATURES_END