Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/BinkShaders.cpp
Jon Olick 7ab430f96e Bink: merge from 4.27Plus. Bink now uses RHI backend.
#preflight

[CL 19947421 by Jon Olick in ue5-main branch]
2022-04-27 17:28:31 -04:00

10 lines
428 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BinkShaders.h"
#include "ShaderParameterUtils.h"
#include "RHIStaticStates.h"
IMPLEMENT_GLOBAL_SHADER(FBinkDrawVS, "/Engine/Private/Bink.usf", "BinkDrawVS", SF_Vertex);
IMPLEMENT_GLOBAL_SHADER(FBinkDrawYCbCrPS, "/Engine/Private/Bink.usf", "BinkDrawYCbCr", SF_Pixel);
IMPLEMENT_GLOBAL_SHADER(FBinkDrawICtCpPS, "/Engine/Private/Bink.usf", "BinkDrawICtCp", SF_Pixel);