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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a5087e8000faeab83aa8eeee45ede410b69cb8ac
UnrealEngineUWP/Engine/Source/Runtime/NetworkReplayStreaming
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jason adcock f7b3c50db2 Improve some memory usage in Networking Code
#rb brian.bekich

#ROBOMERGE-AUTHOR: jason.adcock
#ROBOMERGE-SOURCE: CL 19498421 via CL 19504007 via CL 19504150
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v936-19480137)

[CL 19511197 by jason adcock in ue5-main branch]
2022-03-25 09:12:30 -04:00
..
HttpNetworkReplayStreaming
Adding AppendReplayCommonAttributes to the replay streamer interface that calls new static INetworkReplayStreamer::OnReplayGetAnalyticsAttributes
2022-03-17 19:06:28 -04:00
InMemoryNetworkReplayStreaming
Adding AppendReplayCommonAttributes to the replay streamer interface that calls new static INetworkReplayStreamer::OnReplayGetAnalyticsAttributes
2022-03-17 19:06:28 -04:00
LocalFileNetworkReplayStreaming
Add overload of AddRequestToCache that is move aware
2022-03-24 13:27:01 -04:00
NetworkReplayStreaming
Improve some memory usage in Networking Code
2022-03-25 09:12:30 -04:00
NullNetworkReplayStreaming
Adding AppendReplayCommonAttributes to the replay streamer interface that calls new static INetworkReplayStreamer::OnReplayGetAnalyticsAttributes
2022-03-17 19:06:28 -04:00
SaveGameNetworkReplayStreaming
…
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