Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/AbstractNavData.h
Marc Audy cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00

75 lines
5.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "NavFilters/NavigationQueryFilter.h"
#include "AI/Navigation/NavigationTypes.h"
#include "NavigationData.h"
#include "AbstractNavData.generated.h"
struct NAVIGATIONSYSTEM_API FAbstractNavigationPath : public FNavigationPath
{
typedef FNavigationPath Super;
FAbstractNavigationPath();
static const FNavPathType Type;
};
class NAVIGATIONSYSTEM_API FAbstractQueryFilter : public INavigationQueryFilterInterface
{
public:
virtual void Reset() override {}
virtual void SetAreaCost(uint8 AreaType, float Cost) override {}
virtual void SetFixedAreaEnteringCost(uint8 AreaType, float Cost) override {}
virtual void SetExcludedArea(uint8 AreaType) override {}
virtual void SetAllAreaCosts(const float* CostArray, const int32 Count) override {}
virtual void GetAllAreaCosts(float* CostArray, float* FixedCostArray, const int32 Count) const override {}
virtual void SetBacktrackingEnabled(const bool bBacktracking) override {}
virtual bool IsBacktrackingEnabled() const override { return false; }
virtual float GetHeuristicScale() const override { return 1.f; }
virtual bool IsEqual(const INavigationQueryFilterInterface* Other) const override { return true; }
virtual void SetIncludeFlags(uint16 Flags) override {}
virtual uint16 GetIncludeFlags() const override { return 0; }
virtual void SetExcludeFlags(uint16 Flags) override {}
virtual uint16 GetExcludeFlags() const override { return 0; }
virtual FVector GetAdjustedEndLocation(const FVector& EndLocation) const override { return EndLocation; }
virtual INavigationQueryFilterInterface* CreateCopy() const override;
};
UCLASS()
class NAVIGATIONSYSTEM_API AAbstractNavData : public ANavigationData
{
GENERATED_BODY()
public:
AAbstractNavData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
virtual void PostLoad() override;
// Begin ANavigationData overrides
virtual void BatchRaycast(TArray<FNavigationRaycastWork>& Workload, FSharedConstNavQueryFilter QueryFilter, const UObject* Querier = NULL) const override {};
virtual bool FindMoveAlongSurface(const FNavLocation& StartLocation, const FVector& TargetPosition, FNavLocation& OutLocation, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return false; };
virtual FBox GetBounds() const override { return FBox(ForceInit); };
virtual FNavLocation GetRandomPoint(FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return FNavLocation(); }
virtual bool GetRandomReachablePointInRadius(const FVector& Origin, float Radius, FNavLocation& OutResult, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return false; }
virtual bool GetRandomPointInNavigableRadius(const FVector& Origin, float Radius, FNavLocation& OutResult, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return false; }
virtual bool ProjectPoint(const FVector& Point, FNavLocation& OutLocation, const FVector& Extent, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return false; }
virtual void BatchProjectPoints(TArray<FNavigationProjectionWork>& Workload, const FVector& Extent, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override {};
virtual void BatchProjectPoints(TArray<FNavigationProjectionWork>& Workload, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override {}
virtual ENavigationQueryResult::Type CalcPathCost(const FVector& PathStart, const FVector& PathEnd, float& OutPathCost, FSharedConstNavQueryFilter QueryFilter = NULL, const UObject* Querier = NULL) const override { return ENavigationQueryResult::Invalid; }
virtual ENavigationQueryResult::Type CalcPathLength(const FVector& PathStart, const FVector& PathEnd, float& OutPathLength, FSharedConstNavQueryFilter QueryFilter = NULL, const UObject* Querier = NULL) const override { return ENavigationQueryResult::Invalid; }
virtual ENavigationQueryResult::Type CalcPathLengthAndCost(const FVector& PathStart, const FVector& PathEnd, float& OutPathLength, float& OutPathCost, FSharedConstNavQueryFilter QueryFilter = NULL, const UObject* Querier = NULL) const override { return ENavigationQueryResult::Invalid; }
virtual bool DoesNodeContainLocation(NavNodeRef NodeRef, const FVector& WorldSpaceLocation) const override { return true; }
virtual void OnNavAreaAdded(const UClass* NavAreaClass, int32 AgentIndex) override {}
virtual void OnNavAreaRemoved(const UClass* NavAreaClass) override {};
virtual bool IsNodeRefValid(NavNodeRef NodeRef) const override { return true; };
// End ANavigationData overrides
static FPathFindingResult FindPathAbstract(const FNavAgentProperties& AgentProperties, const FPathFindingQuery& Query);
static bool TestPathAbstract(const FNavAgentProperties& AgentProperties, const FPathFindingQuery& Query, int32* NumVisitedNodes);
static bool RaycastAbstract(const ANavigationData* NavDataInstance, const FVector& RayStart, const FVector& RayEnd, FVector& HitLocation, FSharedConstNavQueryFilter QueryFilter, const UObject* Querier);
};