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When using bRestrictBuildingToActiveTiles, GetDebugGeometry() would gather the data for all the active tiles for each tile in the TileSet instead of only once, leading to unsuable framerate. #rb Mieszko.Zielinski #jira none #preflight 627434d8fd59d6606e05341a [CL 20064369 by Aris Theophanidis in ue5-main branch]