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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a5087e8000faeab83aa8eeee45ede410b69cb8ac
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/Private/Components
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Yuriy ODonnell 49e1679b77 Remove few unnecessary includes from BaseDynamicMeshSceneProxy.h
#rb none (trivial)
#preflight 627138b2cb7b2a06138a0c75

[CL 20025424 by Yuriy ODonnell in ue5-main branch]
2022-05-03 10:31:45 -04:00
..
BaseDynamicMeshComponent.cpp
Real time sky light capture does not accept dynamic draws. This is made clear to avoid crashes.
2022-03-14 15:31:21 -04:00
BaseDynamicMeshSceneProxy.cpp
Remove few unnecessary includes from BaseDynamicMeshSceneProxy.h
2022-05-03 10:31:45 -04:00
DynamicMeshComponent.cpp
Add an async physics build for dynamic mesh component
2022-03-11 23:38:07 -05:00
DynamicMeshSceneProxy.h
…
MeshRenderDecomposition.cpp
Minor dependency cleanup in ComponentSourceInterfaces.h
2022-03-17 14:59:48 -04:00
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