Files
UnrealEngineUWP/Engine/Source/Runtime/CrunchCompression/CrunchCompression.build.cs
charles bloom 81695dcab8 deprecate crunch and zlib compression support on VT tiles
remove crunch use from engine

#rb fabian.giesen
#preflight 621bb341106e3d8da269ff37

[CL 19185785 by charles bloom in ue5-main branch]
2022-02-28 17:59:11 -05:00

24 lines
504 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class CrunchCompression : ModuleRules
{
public CrunchCompression(ReadOnlyTargetRules Target) : base(Target)
{
PublicDefinitions.Add("WITH_CRUNCH=1");
// PrivateIncludePaths.Add("Runtime/CrunchCompression/Private");
PublicIncludePaths.Add("Runtime/CrunchCompression/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Crunch"
}
);
}
}
}