Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Tests/ObjectHandleTest.cpp
chris constantinescu 28111d40fc Redundancy cleanup in UBT Low Level Tests:
- test-specific targets and modules are constructed by RulesAssembly which removes a lot of spaghetti code
- no more excluding the Tests folder by default which is guaranteed to mislead users #fyi Jon.Nabozny
- test compilation in Tests is controlled through WITH_LOW_LEVEL_TESTS
- preparation code for switching tests between Catch2 / TestAutomation Fmwk

Nightly LLT PF 6260431391376845adeb4c40

#rnx
#preflight 62602d50dd47b4ad2173c30b

[CL 19834665 by chris constantinescu in ue5-main branch]
2022-04-20 14:24:59 -04:00

201 lines
8.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#if WITH_LOW_LEVEL_TESTS
#include "UObject/ObjectHandle.h"
#include "HAL/PlatformProperties.h"
#include "ObjectRefTrackingTestBase.h"
#include "IO/IoDispatcher.h"
#include "TestHarness.h"
static_assert(sizeof(FObjectHandle) == sizeof(void*), "FObjectHandle type must always compile to something equivalent to a pointer size.");
class FObjectHandleTestBase : public FObjectRefTrackingTestBase
{
public:
protected:
UObject* ResolveHandle(FObjectHandle& TargetHandle)
{
#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
// Late resolved handles cannot be null or resolved at this point
bool bValue = IsObjectHandleNull(TargetHandle);
TEST_FALSE(TEXT("Handle to target is null"), bValue);
if (bValue)
{
return nullptr;
}
bValue = IsObjectHandleResolved(TargetHandle);
TEST_FALSE(TEXT("Handle to target is resolved"), bValue);
if (bValue)
{
return nullptr;
}
#else
bool bValue = IsObjectHandleResolved(TargetHandle);
// Immediately resolved handles may be null (if the target is invalid) and must be resolved at this point
TEST_TRUE(TEXT("Handle to target is not resolved"), bValue);
if (!bValue)
{
return nullptr;
}
#endif
return ResolveObjectHandle(TargetHandle);
}
UObject* ConstructAndResolveHandle(const ANSICHAR* PackageName, const ANSICHAR* ObjectName, const ANSICHAR* ClassPackageName = nullptr, const ANSICHAR* ClassName = nullptr)
{
FObjectRef TargetRef{FName(PackageName), FName(ClassPackageName), FName(ClassName), FObjectPathId(ObjectName)};
bool bValue = IsObjectRefNull(TargetRef);
TEST_FALSE(TEXT("Reference to target is null"), bValue);
if (bValue)
{
return nullptr;
}
FObjectHandle TargetHandle = MakeObjectHandle(TargetRef);
return ResolveHandle(TargetHandle);
}
UObject* ConstructAndResolveHandle(const FPackedObjectRef& PackedTargetRef)
{
bool bValue = IsPackedObjectRefNull(PackedTargetRef);
TEST_FALSE(TEXT("Reference to target is null"), bValue);
if (bValue)
{
return nullptr;
}
FObjectHandle TargetHandle = MakeObjectHandle(PackedTargetRef);
return ResolveHandle(TargetHandle);
}
bool TestResolvableNonNull(const ANSICHAR* PackageName, const ANSICHAR* ObjectName, const ANSICHAR* ClassPackageName = nullptr, const ANSICHAR* ClassName = nullptr, bool bExpectSubRefReads = false)
{
FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
UObject* ResolvedObject = ConstructAndResolveHandle(PackageName, ObjectName, ClassPackageName, ClassName);
ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should be incremented by one after a resolve attempt"), 1);
ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt"), 1, bExpectSubRefReads /*bAllowAdditionalReads*/);
if (!ResolvedObject)
{
FAIL_CHECK(FString::Printf(TEXT("Expected '%s.%s' to resolve to non null."), ANSI_TO_TCHAR(PackageName), ANSI_TO_TCHAR(ObjectName)));
return false;
}
ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should not change after a successful resolve attempt"), 0);
return true;
}
bool TestResolveFailure(const ANSICHAR* PackageName, const ANSICHAR* ObjectName, const ANSICHAR* ClassPackageName = nullptr, const ANSICHAR* ClassName = nullptr)
{
FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
UObject* ResolvedObject = ConstructAndResolveHandle(PackageName, ObjectName, ClassPackageName, ClassName);
ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should be incremented by one after a resolve attempt"), 1);
ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt"), 1);
if (ResolvedObject)
{
FAIL_CHECK(FString::Printf(TEXT("Expected '%s.%s' to resolve to null."), ANSI_TO_TCHAR(PackageName), ANSI_TO_TCHAR(ObjectName)));
return false;
}
ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should be incremented by one after a failed resolve attempt"), 1);
return true;
}
bool TestResolveFailure(FPackedObjectRef PackedRef)
{
FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
UObject* ResolvedObject = ConstructAndResolveHandle(PackedRef);
ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should be incremented by one after a resolve attempt"), 1);
ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt"), 1);
if (ResolvedObject)
{
FAIL_CHECK(FString::Printf(TEXT("Expected PACKEDREF(%" UPTRINT_X_FMT ") to resolve to null."), PackedRef.EncodedRef));
return false;
}
ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should be incremented by one after a failed resolve attempt"), 1);
return true;
}
};
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Null Behavior", "[CoreUObject][ObjectHandle]")
{
FObjectHandle TargetHandle = MakeObjectHandle(nullptr);
TEST_TRUE(TEXT("Handle to target is null"), IsObjectHandleNull(TargetHandle));
TEST_TRUE(TEXT("Handle to target is resolved"), IsObjectHandleResolved(TargetHandle));
FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
UObject* ResolvedObject = ResolveObjectHandle(TargetHandle);
TEST_EQUAL(TEXT("Resolved object is equal to original object"), (UObject*)nullptr, ResolvedObject);
ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should not change after a resolve attempt on a null handle"), 0);
ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should not change after a resolve attempt on a null handle"), 0);
ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt on a null handle"), 1);
}
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Pointer Behavior", "[CoreUObject][ObjectHandle]")
{
FObjectHandle TargetHandle = MakeObjectHandle((UObject*)0x0042);
TEST_FALSE(TEXT("Handle to target is null"), IsObjectHandleNull(TargetHandle));
TEST_TRUE(TEXT("Handle to target is resolved"), IsObjectHandleResolved(TargetHandle));
FSnapshotObjectRefMetrics ObjectRefMetrics(*this);
UObject* ResolvedObject = ResolveObjectHandle(TargetHandle);
TEST_EQUAL(TEXT("Resolved object is equal to original object"), (UObject*)0x0042, ResolvedObject);
ObjectRefMetrics.TestNumResolves(TEXT("NumResolves should not change after a resolve attempt on a pointer handle"), 0);
ObjectRefMetrics.TestNumFailedResolves(TEXT("NumFailedResolves should not change after a resolve attempt on a pointer handle"), 0);
ObjectRefMetrics.TestNumReads(TEXT("NumReads should be incremented by one after a resolve attempt on a pointer handle"),1);
}
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Engine Content Target", "[CoreUObject][ObjectHandle][.Engine]")
{
// Confirm we successfully resolve a correct reference to engine content
TestResolvableNonNull("/Engine/EngineResources/DefaultTexture", "DefaultTexture");
// @TODO: OBJPTR: These assets aren't in a standard cook of EngineTest, so avoid testing them when using cooked content. Should look for other assets to use instead.
if (!FPlatformProperties::RequiresCookedData())
{
// Confirm we successfully resolve a correct reference to a subobject in engine content
TestResolvableNonNull("/Engine/FunctionalTesting/Blueprints/AITesting_MoveGoal", "AITesting_MoveGoal.EventGraph.K2Node_VariableGet_142", nullptr, nullptr, true);
// Attempt to load something that uses a User Defined Enum
TestResolvableNonNull("/Engine/ArtTools/RenderToTexture/Macros/RenderToTextureMacros", "RenderToTextureMacros:Array to HLSL Float Array.K2Node_Select_1", nullptr, nullptr, true);
}
}
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Non Existent Target", "[CoreUObject][ObjectHandle]")
{
// Confirm we don't successfully resolve an incorrect reference to engine content
TestResolveFailure("/Engine/EngineResources/NonExistentPackageName_0", "DefaultTexture");
TestResolveFailure("/Engine/EngineResources/DefaultTexture", "NonExistentObject_0");
}
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Script Target", "[CoreUObject][ObjectHandle][.Engine]")
{
// Confirm we successfully resolve a correct reference to engine content
TestResolvableNonNull("/Script/Engine", "Default__Actor");
TestResolvableNonNull("/Script/Engine", "DefaultPawn");
}
#if UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
TEST_CASE_METHOD(FObjectHandleTestBase, "CoreUObject::FObjectHandle::Resolve Malformed Handle", "[CoreUObject][ObjectHandle]")
{
TestResolveFailure(FPackedObjectRef { 0xFFFF'FFFF'FFFF'FFFFull });
TestResolveFailure(FPackedObjectRef { 0xEFEF'EFEF'EFEF'EFEFull });
}
#endif // UE_WITH_OBJECT_HANDLE_LATE_RESOLVE
#endif