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a5087e8000faeab83aa8eeee45ede410b69cb8ac
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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michael nicolella cd56533446 Adding a thread_local global FFrame* tracking pointer that mimics the ScriptStack in the FBlueprintContextTracker, but remains enabled when DO_BLUEPRINT_GUARD=0
#rb Phillip.Kavan
#preflight 6279dc5b5b16ddee36e88d21

#ROBOMERGE-AUTHOR: michael.nicolella
#ROBOMERGE-SOURCE: CL 20118901 via CL 20120619 via CL 20120654 via CL 20120674
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20121921 by michael nicolella in ue5-main branch]
2022-05-10 09:04:27 -04:00
..
AssetRegistry
AssetRegistry loading optimization, zero out less memory
2022-04-25 03:31:47 -04:00
Blueprint
Fix blueprint code for replacing placeholder objects so that it is aware of FObjectPtr properties and handles them appropriately when they are unresolved (lazy loaded).
2022-03-23 18:09:51 -04:00
Internationalization
…
Misc
GC: Fix incorrect assert in GCObjectReferencer (fallout from 19898875).
2022-05-04 04:20:42 -04:00
Serialization
Add IsInheritedInstance to exports
2022-04-29 20:15:15 -04:00
Templates
…
Tests/Serialization
Update editor bulkdata unit tests to work with CL 19850627
2022-05-03 09:38:17 -04:00
UObject
Adding a thread_local global FFrame* tracking pointer that mimics the ScriptStack in the FBlueprintContextTracker, but remains enabled when DO_BLUEPRINT_GUARD=0
2022-05-10 09:04:27 -04:00
CoreUObjectPrivatePCH.h
…
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