Files
UnrealEngineUWP/Engine/Source/Runtime/BuildSettings/BuildSettings.Build.cs
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

28 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class BuildSettings : ModuleRules
{
public BuildSettings(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("Core");
bRequiresImplementModule = false;
PrivateDefinitions.Add(string.Format("ENGINE_VERSION_MAJOR={0}", Target.Version.MajorVersion));
PrivateDefinitions.Add(string.Format("ENGINE_VERSION_MINOR={0}", Target.Version.MinorVersion));
PrivateDefinitions.Add(string.Format("ENGINE_VERSION_HOTFIX={0}", Target.Version.PatchVersion));
PrivateDefinitions.Add(string.Format("ENGINE_IS_LICENSEE_VERSION={0}", Target.Version.IsLicenseeVersion? "true" : "false"));
PrivateDefinitions.Add(string.Format("ENGINE_IS_PROMOTED_BUILD={0}", Target.Version.IsPromotedBuild? "true" : "false"));
PrivateDefinitions.Add(string.Format("CURRENT_CHANGELIST={0}", Target.Version.Changelist));
PrivateDefinitions.Add(string.Format("COMPATIBLE_CHANGELIST={0}", Target.Version.EffectiveCompatibleChangelist));
PrivateDefinitions.Add(string.Format("BRANCH_NAME=\"{0}\"", Target.Version.BranchName));
PrivateDefinitions.Add(string.Format("BUILD_VERSION=\"{0}\"", Target.BuildVersion));
}
}