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- Rigid Body Animation Nodes can now add kinematic objects at runtime to represent any Cloth Colliders defined in a parent skeleton. This can be used to improve the behavior of RBAN alternatives to cloth simulation (often used at lower LODs). - There is a new Checkbox (called Use External Cloth Collision) on the RBAN node preferences panel to enable this feature . [REVIEW] [at]Chris.Caulfield, [at]Kriss.Gossart [FYI] [at]Charles.Anderson #preflight 62419a0e4271438b073c931a #ROBOMERGE-AUTHOR: nick.brett #ROBOMERGE-SOURCE: CL 19525550 via CL 19525561 via CL 19525566 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599) [CL 19532620 by nick brett in ue5-main branch]