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UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Public/InheritedSubobjectData.h

27 lines
781 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SubobjectData.h"
/**
* Container that represents the subobject data of a child actor component.
*/
struct SUBOBJECTDATAINTERFACE_API FInheritedSubobjectData : public FSubobjectData
{
friend class USubobjectDataSubsystem;
FInheritedSubobjectData(UObject* ContextObject, const FSubobjectDataHandle& ParentHandle, const bool bIsInheritedSCS);
// FSubobjectData interface
virtual bool IsNativeComponent() const override;
virtual bool CanEdit() const override;
virtual bool CanDelete() const override;
virtual bool IsInheritedSCSNode() const override;
// End FSubobjectData
protected:
/** True if this SCS node is inherited from another blueprint generated class. */
bool bIsInheritedSCS;
};