Files
UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/Private/ContentSourceProviderManager.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

22 lines
691 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IContentSourceProvider.h"
/** Provides methods for registering and getting registered content source providers. */
class FContentSourceProviderManager
{
public:
/** Registers a content source provider. */
void RegisterContentSourceProvider(TSharedRef<IContentSourceProvider> ContentSourceProvider);
/** Gets and array of the currently registered content source providers. */
const TArray<TSharedRef<IContentSourceProvider>>* GetContentSourceProviders();
private:
/** The registered content source providers. */
TArray<TSharedRef<IContentSourceProvider>> ContentSourceProviders;
};