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This is being resolved by cherrypicking 19196840 by mark.lintott from UE5/Main (see original changelist details at the end of this cl description). On top of the cherrypick, there was a change made to re-use a single Http request when fetching stats. This avoids the overhead of doing name resolution repeatedly if the zen instance has a name instead of IP address. Tested by: - Running ShooterGame editor & observing UnrealInsights for ZenHttp_CurlPerform timers and ensuring they are not happening on the game thread when the editor is sitting idle (they are on background threads instead) -Terminating ZenServer.exe while the editor is running and observing whether the framerate of the editor is negatively affected #rb matt.peters [FYI] mark.lintott #jira UE-132849 #jira UE-143182 #lockdown aurel.cordonnier #preflight 6220038831454c90cc13a123 Original changelist: ============ Blocking Zen HTTP stats request now runs async using futures #rb Andriy.Tylychko #[fyi] Zousar.Shaker #jira UE-132849 #preflight 621e0c71e15c51d8c5bd5967 #ushell-cherrypick of 19196840 by mark.lintott #ROBOMERGE-OWNER: zousar.shaker #ROBOMERGE-AUTHOR: zousar.shaker #ROBOMERGE-SOURCE: CL 19234318 in //UE5/Release-5.0/... via CL 19236659 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19237357 by zousar shaker in ue5-main branch]