Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparison/ScreenShotComparison.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

49 lines
941 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ScreenShotComparison : ModuleRules
{
public ScreenShotComparison(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AutomationController",
"InputCore",
"ScreenShotComparisonTools",
"Slate",
"SlateCore",
"ImageWrapper",
"CoreUObject",
"DesktopWidgets",
"SourceControl",
"AutomationMessages",
"Json",
"JsonUtilities",
"DirectoryWatcher"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SessionServices",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/ScreenShotComparison/Private",
"Developer/ScreenShotComparison/Private/Widgets",
"Developer/ScreenShotComparison/Private/Models",
}
);
}
}