Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Public/RigVMPythonUtils.h
sara schvartzman a7d47b8cb8 Control Rig: Print python context commands when editor opens
#jira UE-133083
#rb jack.cai
#preflight 619ba8033a721992672c2edf

#ROBOMERGE-AUTHOR: sara.schvartzman
#ROBOMERGE-SOURCE: CL 18267904 in //UE5/Release-5.0/... via CL 18267928
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 18267933 by sara schvartzman in ue5-release-engine-test branch]
2021-11-23 05:01:15 -05:00

24 lines
633 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RigVMDeveloperModule.h"
namespace RigVMPythonUtils
{
RIGVMDEVELOPER_API FString NameToPep8(const FString& Name);
RIGVMDEVELOPER_API FString TransformToPythonString(const FTransform& Transform);
RIGVMDEVELOPER_API FString Vector2DToPythonString(const FVector2D& Vector);
RIGVMDEVELOPER_API FString LinearColorToPythonString(const FLinearColor& Color);
#if WITH_EDITOR
RIGVMDEVELOPER_API void Print(const FString& BlueprintTitle, const FString& InMessage);
RIGVMDEVELOPER_API void PrintPythonContext(const FString& InBlueprintName);
#endif
}