Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/MeshBuilder.Build.cs
Michal Valient 95d19f95b1 [REVERB] Merging //UE4/Private-Reverb-Development@13832732
#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris

[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00

38 lines
901 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
//MeshBuilder module is a editor module
public class MeshBuilder : ModuleRules
{
public MeshBuilder(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"RHI",
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"MeshDescription",
"StaticMeshDescription",
"MeshReductionInterface",
"RawMesh",
"MeshUtilities",
"MeshUtilitiesCommon",
"ClothingSystemRuntimeNv",
"MeshBoneReduction",
"SkeletalMeshUtilitiesCommon",
"MeshBuilderCommon",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction");
PrivateIncludePathModuleNames.Add("NaniteBuilder");
DynamicallyLoadedModuleNames.Add("NaniteBuilder");
}
}
}