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Handle emptying the map name if CurrentMapName == DestinationMapName when no transition map is specified, and remove LastCompletedSeamlessTravelCount == SeamlessTravelCount check from APlayerController::HasClientLoadedCurrentWorld to prevent issues when client finishes travel before the server. #jira UE-96063 #rb Ryan.Gerleve, LouisPhilippe.Seguin #ROBOMERGE-AUTHOR: alex.koumandarakis #ROBOMERGE-SOURCE: CL 19903360 via CL 19904489 via CL 19905622 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) [CL 19907190 by alex koumandarakis in ue5-main branch]