Files
UnrealEngineUWP/Engine/Plugins/Runtime/ReplicationGraph
alex koumandarakis 3fdbe21547 Have UNetReplicationGraphConnection::PrepareForReplication check if the connection is in the correct world.
Handle emptying the map name if CurrentMapName == DestinationMapName when no transition map is specified, and remove LastCompletedSeamlessTravelCount == SeamlessTravelCount check from APlayerController::HasClientLoadedCurrentWorld to prevent issues when client finishes travel before the server.

#jira UE-96063
#rb Ryan.Gerleve, LouisPhilippe.Seguin

#ROBOMERGE-AUTHOR: alex.koumandarakis
#ROBOMERGE-SOURCE: CL 19903360 via CL 19904489 via CL 19905622
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 19907190 by alex koumandarakis in ue5-main branch]
2022-04-25 15:10:06 -04:00
..