Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundAssetBase.h
Rob Gay f2f944d64f MetaSound Analyzer Frontend/Graph Core Checkpoint
- Add ability to track all internal data references to a core graph
- Add AnalyzerRegistry & first pass at value/envelope analyzers
- Add support for enabling analyzing from MetaSound Generator
- Add ability for tracking colorized bounds for edges as literal-color array
#rb phil.popp
#jira UE-147027
#jira UE-147028
#jira UE-147026
#preflight 627acbae10766ef8c112264c

[CL 20129340 by Rob Gay in ue5-main branch]
2022-05-10 16:51:39 -04:00

225 lines
8.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundAccessPtr.h"
#include "MetasoundAssetManager.h"
#include "MetasoundFrontend.h"
#include "MetasoundFrontendController.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendDocumentAccessPtr.h"
#include "MetasoundGraph.h"
#include "MetasoundLog.h"
#include "MetasoundParameterTransmitter.h"
#include "MetasoundVertex.h"
#include "UObject/SoftObjectPath.h"
#include "UObject/WeakObjectPtrTemplates.h"
// Forward Declarations
class UEdGraph;
namespace Metasound
{
namespace Frontend
{
// Forward Declarations
class IInterfaceRegistryEntry;
METASOUNDFRONTEND_API float GetDefaultBlockRate();
} // namespace Frontend
} // namespace Metasound
/** FMetasoundAssetBase is intended to be a mix-in subclass for UObjects which utilize
* Metasound assets. It provides consistent access to FMetasoundFrontendDocuments, control
* over the FMetasoundFrontendClassInterface of the FMetasoundFrontendDocument. It also enables the UObject
* to be utilized by a host of other engine tools built to support MetaSounds.
*/
class METASOUNDFRONTEND_API FMetasoundAssetBase
{
public:
static const FString FileExtension;
FMetasoundAssetBase() = default;
virtual ~FMetasoundAssetBase() = default;
#if WITH_EDITORONLY_DATA
virtual FText GetDisplayName() const = 0;
// Returns the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @return Editor graph associated with this metasound uobject.
virtual UEdGraph* GetGraph() = 0;
virtual const UEdGraph* GetGraph() const = 0;
virtual UEdGraph& GetGraphChecked() = 0;
virtual const UEdGraph& GetGraphChecked() const = 0;
// Sets the graph associated with this Metasound. Graph is required to be referenced on
// Metasound UObject for editor serialization purposes.
// @param Editor graph associated with this metasound object.
virtual void SetGraph(UEdGraph* InGraph) = 0;
// Only required for editor builds. Adds metadata to properties available when the object is
// not loaded for use by the Asset Registry.
virtual void SetRegistryAssetClassInfo(const Metasound::Frontend::FNodeClassInfo& InClassInfo) = 0;
#endif // WITH_EDITORONLY_DATA
// Called when the interface is changed, presenting the opportunity for
// any reflected object data to be updated based on the new interface.
// Returns whether or not any edits were made.
virtual bool ConformObjectDataToInterfaces() = 0;
// Registers the root graph of the given asset with the MetaSound Frontend.
void RegisterGraphWithFrontend(Metasound::Frontend::FMetaSoundAssetRegistrationOptions InRegistrationOptions = Metasound::Frontend::FMetaSoundAssetRegistrationOptions());
// Unregisters the root graph of the given asset with the MetaSound Frontend.
void UnregisterGraphWithFrontend();
// Sets/overwrites the root class metadata
virtual void SetMetadata(FMetasoundFrontendClassMetadata& InMetadata);
// Rebuild the asset class dependency key array.
void RebuildReferencedAssetClassKeys();
// Returns the interface entries declared by the given asset's document from the InterfaceRegistry.
bool GetDeclaredInterfaces(TArray<const Metasound::Frontend::IInterfaceRegistryEntry*>& OutInterfaces) const;
// Returns whether an interface with the given version is declared by the given asset's document.
bool IsInterfaceDeclared(const FMetasoundFrontendVersion& InVersion) const;
// Gets the asset class info.
virtual Metasound::Frontend::FNodeClassInfo GetAssetClassInfo() const = 0;
// Returns all the class keys of this asset's referenced assets
virtual const TSet<FString>& GetReferencedAssetClassKeys() const = 0;
// Returns set of cached class references set on last registration
// prior to serialize. Used at runtime to hint where to load referenced
// class if sound loads before AssetManager scan is completed. When registered
// hint paths to classes here can be superseded by another asset class if it shares
// the same key and has already been registered in the MetaSoundAssetManager.
virtual TSet<FSoftObjectPath>& GetReferencedAssetClassCache() = 0;
virtual const TSet<FSoftObjectPath>& GetReferencedAssetClassCache() const = 0;
bool AddingReferenceCausesLoop(const FSoftObjectPath& InReferencePath) const;
bool IsReferencedAsset(const FMetasoundAssetBase& InAssetToCheck) const;
void ConvertFromPreset();
bool IsRegistered() const;
// Imports data from a JSON string directly
bool ImportFromJSON(const FString& InJSON);
// Imports the asset from a JSON file at provided path
bool ImportFromJSONAsset(const FString& InAbsolutePath);
// Returns handle for the root metasound graph of this asset.
Metasound::Frontend::FDocumentHandle GetDocumentHandle();
Metasound::Frontend::FConstDocumentHandle GetDocumentHandle() const;
// Returns handle for the root metasound graph of this asset.
Metasound::Frontend::FGraphHandle GetRootGraphHandle();
Metasound::Frontend::FConstGraphHandle GetRootGraphHandle() const;
// Overwrites the existing document. If the document's interface is not supported,
// the FMetasoundAssetBase be while queried for a new one using `GetPreferredInterface`.
void SetDocument(const FMetasoundFrontendDocument& InDocument);
FMetasoundFrontendDocument& GetDocumentChecked();
const FMetasoundFrontendDocument& GetDocumentChecked() const;
void AddDefaultInterfaces();
bool VersionAsset();
#if WITH_EDITOR
/*
* Caches transient metadata (class & vertex) found in the registry
* that is not necessary for serialization or core graph generation.
*
* @return - Whether class was found in the registry & data was cached successfully.
*/
void CacheRegistryMetadata();
// TODO: These flags & associated functions are highly UE editor-specific.
// Split synchronization requirement flag into synchronization required &
// object type refresh or checking frontend class guids when synchronizing.
bool GetSynchronizationRequired() const;
bool GetSynchronizationUpdateDetails() const;
void ResetSynchronizationState();
void SetUpdateDetailsOnSynchronization();
void SetSynchronizationRequired();
#endif // WITH_EDITOR
// Calls the outermost package and marks it dirty.
bool MarkMetasoundDocumentDirty() const;
struct FSendInfoAndVertexName
{
Metasound::FMetaSoundParameterTransmitter::FSendInfo SendInfo;
Metasound::FVertexName VertexName;
};
// Returns the owning asset responsible for transactions applied to MetaSound
virtual UObject* GetOwningAsset() = 0;
// Returns the owning asset responsible for transactions applied to MetaSound
virtual const UObject* GetOwningAsset() const = 0;
FString GetOwningAssetName() const;
protected:
virtual void SetReferencedAssetClassKeys(TSet<Metasound::Frontend::FNodeRegistryKey>&& InKeys) = 0;
// Get information for communicating asynchronously with MetaSound running instance.
TArray<FSendInfoAndVertexName> GetSendInfos(uint64 InInstanceID) const;
#if WITH_EDITORONLY_DATA
FText GetDisplayName(FString&& InTypeName) const;
#endif // WITH_EDITORONLY_DATA
// Returns an access pointer to the document.
virtual Metasound::Frontend::FDocumentAccessPtr GetDocument() = 0;
// Returns an access pointer to the document.
virtual Metasound::Frontend::FConstDocumentAccessPtr GetDocument() const = 0;
#if WITH_EDITORONLY_DATA
bool bSynchronizationRequired = true;
bool bSynchronizationUpdateDetails = false;
#endif // WITH_EDITORONLY_DATA
protected:
// Container for runtime data of MetaSound graph.
struct FRuntimeData
{
// Current ID of graph.
FGuid ChangeID;
// Array of inputs which can be transmitted to.
TArray<FMetasoundFrontendClassInput> TransmittableInputs;
// Core graph.
TSharedPtr<Metasound::IGraph, ESPMode::ThreadSafe> Graph;
};
// Returns the cached runtime data. Call updates cached data if out-of-date.
const FRuntimeData& CacheRuntimeData();
// Returns the cached runtime data.
const FRuntimeData& GetRuntimeData() const;
// Returns all transmissible class inputs. This is a potentially expensive.
// Prefer accessing transmissible class inputs using CacheRuntimeData.
TArray<FMetasoundFrontendClassInput> GetTransmittableClassInputs() const;
private:
Metasound::Frontend::FNodeRegistryKey RegistryKey;
// Cache ID is used to determine whether CachedRuntimeData is out-of-date.
FGuid CurrentCachedRuntimeDataChangeID;
FRuntimeData CachedRuntimeData;
TSharedPtr<Metasound::IGraph, ESPMode::ThreadSafe> BuildMetasoundDocument(const TArray<FMetasoundFrontendClassInput>& InTransmittableInputs) const;
Metasound::FSendAddress CreateSendAddress(uint64 InInstanceID, const Metasound::FVertexName& InVertexName, const FName& InDataTypeName) const;
Metasound::Frontend::FNodeHandle AddInputPinForSendAddress(const Metasound::FMetaSoundParameterTransmitter::FSendInfo& InSendInfo, Metasound::Frontend::FGraphHandle InGraph) const;
};