Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/Analysis/MetasoundFrontendVertexAnalyzerEnvelopeFollower.h
Rob Gay f2f944d64f MetaSound Analyzer Frontend/Graph Core Checkpoint
- Add ability to track all internal data references to a core graph
- Add AnalyzerRegistry & first pass at value/envelope analyzers
- Add support for enabling analyzing from MetaSound Generator
- Add ability for tracking colorized bounds for edges as literal-color array
#rb phil.popp
#jira UE-147027
#jira UE-147028
#jira UE-147026
#preflight 627acbae10766ef8c112264c

[CL 20129340 by Rob Gay in ue5-main branch]
2022-05-10 16:51:39 -04:00

50 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Analysis/MetasoundFrontendAnalyzerFactory.h"
#include "Analysis/MetasoundFrontendVertexAnalyzer.h"
#include "Containers/Array.h"
#include "DSP/EnvelopeFollower.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundRouter.h"
namespace Metasound
{
namespace Frontend
{
class METASOUNDFRONTEND_API FVertexAnalyzerEnvelopeFollower : public TVertexAnalyzer<FVertexAnalyzerEnvelopeFollower, FAudioBuffer>
{
TUniquePtr<ISender> Sender;
Audio::FEnvelopeFollower EnvelopeFollower;
public:
static const FName& GetAnalyzerName()
{
static const FName AnalyzerName = "UE.Audio.EnvelopeFollower";
return AnalyzerName;
}
struct METASOUNDFRONTEND_API FOutputs
{
static const FAnalyzerOutput Value;
};
class METASOUNDFRONTEND_API FFactory : public TVertexAnalyzerFactory<FVertexAnalyzerEnvelopeFollower>
{
public:
virtual const TArray<FAnalyzerOutput>& GetAnalyzerOutputs() const override
{
static const TArray<FAnalyzerOutput> Outputs { FOutputs::Value };
return Outputs;
}
};
FVertexAnalyzerEnvelopeFollower(const FCreateAnalyzerParams& InParams);
virtual ~FVertexAnalyzerEnvelopeFollower() = default;
virtual void Execute() override;
};
} // namespace Frontend
} // namespace Metasound