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- Add ability to track all internal data references to a core graph - Add AnalyzerRegistry & first pass at value/envelope analyzers - Add support for enabling analyzing from MetaSound Generator - Add ability for tracking colorized bounds for edges as literal-color array #rb phil.popp #jira UE-147027 #jira UE-147028 #jira UE-147026 #preflight 627acbae10766ef8c112264c [CL 20129340 by Rob Gay in ue5-main branch]
37 lines
918 B
C++
37 lines
918 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Analysis/MetasoundFrontendVertexAnalyzer.h"
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#include "Containers/Map.h"
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#include "HAL/Platform.h"
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#include "MetasoundAssetBase.h"
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#include "MetasoundRouter.h"
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#include "Templates/UniquePtr.h"
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// Forward Declarations
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class FMetasoundAssetBase;
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class UAudioComponent;
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namespace Metasound
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{
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namespace Frontend
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{
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// Pairs an IReceiver with a given AnalyzerAddress, which enables
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// watching a particular analyzer result on any given thread.
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class METASOUNDFRONTEND_API FMetasoundAnalyzerView
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{
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TUniquePtr<IReceiver> Receiver;
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public:
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const FAnalyzerAddress AnalyzerAddress = { };
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FMetasoundAnalyzerView() = default;
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FMetasoundAnalyzerView(const FOperatorSettings& InOperatorSettings, FAnalyzerAddress&& InAnalyzerAddress);
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IReceiver& GetReceiverChecked();
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const IReceiver& GetReceiverChecked() const;
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};
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}
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}
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