Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/Analysis/MetasoundFrontendAnalyzerView.h
Rob Gay f2f944d64f MetaSound Analyzer Frontend/Graph Core Checkpoint
- Add ability to track all internal data references to a core graph
- Add AnalyzerRegistry & first pass at value/envelope analyzers
- Add support for enabling analyzing from MetaSound Generator
- Add ability for tracking colorized bounds for edges as literal-color array
#rb phil.popp
#jira UE-147027
#jira UE-147028
#jira UE-147026
#preflight 627acbae10766ef8c112264c

[CL 20129340 by Rob Gay in ue5-main branch]
2022-05-10 16:51:39 -04:00

37 lines
918 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Analysis/MetasoundFrontendVertexAnalyzer.h"
#include "Containers/Map.h"
#include "HAL/Platform.h"
#include "MetasoundAssetBase.h"
#include "MetasoundRouter.h"
#include "Templates/UniquePtr.h"
// Forward Declarations
class FMetasoundAssetBase;
class UAudioComponent;
namespace Metasound
{
namespace Frontend
{
// Pairs an IReceiver with a given AnalyzerAddress, which enables
// watching a particular analyzer result on any given thread.
class METASOUNDFRONTEND_API FMetasoundAnalyzerView
{
TUniquePtr<IReceiver> Receiver;
public:
const FAnalyzerAddress AnalyzerAddress = { };
FMetasoundAnalyzerView() = default;
FMetasoundAnalyzerView(const FOperatorSettings& InOperatorSettings, FAnalyzerAddress&& InAnalyzerAddress);
IReceiver& GetReceiverChecked();
const IReceiver& GetReceiverChecked() const;
};
}
}