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- Add ability to track all internal data references to a core graph - Add AnalyzerRegistry & first pass at value/envelope analyzers - Add support for enabling analyzing from MetaSound Generator - Add ability for tracking colorized bounds for edges as literal-color array #rb phil.popp #jira UE-147027 #jira UE-147028 #jira UE-147026 #preflight 627acbae10766ef8c112264c [CL 20129340 by Rob Gay in ue5-main branch]
22 lines
643 B
C++
22 lines
643 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Analysis/MetasoundFrontendVertexAnalyzerValue.h"
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#include "Analysis/MetasoundFrontendAnalyzerAddress.h"
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#include "MetasoundDataReference.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundRouter.h"
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#include "MetasoundTrigger.h"
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namespace Metasound
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{
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namespace Frontend
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{
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METASOUND_DEFINE_VALUE_ANALYZER(FVertexAnalyzerBool, bool)
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METASOUND_DEFINE_VALUE_ANALYZER(FVertexAnalyzerFloat, float)
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METASOUND_DEFINE_VALUE_ANALYZER(FVertexAnalyzerInt, int32)
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METASOUND_DEFINE_VALUE_ANALYZER(FVertexAnalyzerString, FString)
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} // namespace Frontend
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} // namespace Metasound
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