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a5087e8000faeab83aa8eeee45ede410b69cb8ac
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization
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rinat abdrashitov 744e9ee8c8 Added the Spectral conformal parameterization option for unwrapping UVs.
Refactored existing LSCM/DNCP UV unwrapping since a lot of code is shared with the Spectral method.

#rb david.hill
#rb nathan.mitchell
#jira None
#preflight 62433f4de434babd8ad4ca34

[CL 19547023 by rinat abdrashitov in ue5-main branch]
2022-03-29 15:03:12 -04:00
..
DynamicMeshUVEditor.h
Added the Spectral conformal parameterization option for unwrapping UVs.
2022-03-29 15:03:12 -04:00
MeshRegionGraph.h
GeometryProcessing:
2021-09-15 12:51:55 -04:00
MeshUVPacking.h
UVEditor: Implemented initial support for UDIM aware layout in the UVEditor, allowing islands to remain within a tile if they were already there. Additionally changed the UDIM display from asset to use current island positions rather than the UDIM polygroup.
2022-03-15 16:07:34 -04:00
MeshUVTransforms.h
…
PatchBasedMeshUVGenerator.h
GeometryProcessing:
2021-09-15 12:51:55 -04:00
UVUnwrapMeshUtil.h
UVEditor: Support unset UV's, add unit tests, move UVEditorToolUtil into a separate module so that it can be tested in unit tests. This also fixes very poor performance when updating lots of triangles by using "unsafe" insertions where relevant.
2021-11-04 19:59:04 -04:00
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