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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a5087e8000faeab83aa8eeee45ede410b69cb8ac
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations
History
Jimmy Andrews 8566e1a762 add convex decomposition options to Msh2Coll tool and geometryscript collision functions
#rb rinat.abdrashitov
#preflight 624751ec292f228e09196984

[CL 19594527 by Jimmy Andrews in ue5-main branch]
2022-04-01 16:04:37 -04:00
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DisplaceMesh.h
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EmbedSurfacePath.h
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ExtrudeMesh.h
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FFDLattice.h
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GeodesicPath.h
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GroupEdgeInserter.h
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GroupTopologyDeformer.h
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HoleFiller.h
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InsetMeshRegion.h
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IntrinsicCorrespondenceUtils.h
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IntrinsicTriangulationMesh.h
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JoinMeshLoops.h
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MeshAttributeTransfer.h
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MeshBevel.h
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MeshBoolean.h
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MeshConvexHull.h
add convex decomposition options to Msh2Coll tool and geometryscript collision functions
2022-04-01 16:04:37 -04:00
MeshGeodesicSurfaceTracer.h
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MeshMeshCut.h
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MeshMirror.h
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MeshPlaneCut.h
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MeshProjectionHull.h
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MeshRegionOperator.h
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MeshSelfUnion.h
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MinimalHoleFiller.h
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OffsetMeshRegion.h
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PlanarFlipsOptimization.h
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PlanarHoleFiller.h
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PNTriangles.h
Added a flag to optionally recompute normal overlay or per-vertex normals after displacement in PNTriangles.
2022-02-02 05:56:24 -05:00
PolyEditingEdgeUtil.h
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PolyEditingUVUtil.h
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PolygroupRemesh.h
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RemoveOccludedTriangles.h
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RepairOrientation.h
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SimpleHoleFiller.h
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SmoothHoleFiller.h
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UniformTessellate.h
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